I don't know of any offhand, but I know of various strategies for running Windows-native games in Macintosh hardware.
You'll need an Intel Mac; it's possible to emulate an Intel-x86 chip on a PowerPC Mac, but it will be s---l---o---w.
And on an Intel Mac, there are several options:
- Windows in standalone fashion; boot into Windows to run your games:
- Windows Inside of OSX: run virtual-machine software that acts as a "Matrix" for Windows:
- VMWare Fusion (I use this one)
- Parallels
- VirtualBox (open source)
- Windows emulation: acts as a "Matrix" for Windows apps without requiring Windows itself:
- WINE (available in Fink and MacPorts; runs off of the command line)
- Darwine (unsure of its status)
- Crossover by Codeweavers (supports several games)
- Cedega by Transgaming (Linux version but no Mac version yet)
The first and second ones will require a version of Windows to install; I have an old version of Windows XP Home that runs about as well as one can expect Windows to run.
The second one requires a LOT of RAM, because one's computer will have two OSes running at the same time. I've found it almost unusable with 1 GB; you'll need 2GB or more for good performance. Also watch out for the level of DirectX support; VMWare and Parallels look reasonably up-to-date, while VirtualBox seems to lack it.
The third one is a bit risky, because the Windows emulation is unlikely to be 100.000% perfect.
So I recommend experimenting with some of these possibilities to see what happens.
Note: Linux users also have these gaming options; any Linux users out there?